Posts tagged video

Las Plagas Infects The App Store With ‘Resident Evil 4′

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Following the surprising early accidental release of Resident Evil 4 [App Store] in Japan a few weeks ago, iPhone owning Resident Evil fanatics have been anxiously anticipating its official release. The wait is over, but it will likely take a true Resident Evil fan to appreciate the mobile edition of the game (or, ironically, one who has never played the original).


An on-screen D-Pad controls your movement along with a array of buttons lining the right hand side of the screen that control all of your actions. Resident Evil 4 features a slight improvement to the control scheme in Resident Evil: Degeneration [App Store] that we reviewed previously. It seems like Leon moves a little bit faster, and double tapping on the D-Pad while aiming makes you take a step in that direction.

Since in a game like this controls are everything, I highly recommend giving Resident Evil: Degeneration Lite [App Store] a try before picking up Resident Evil 4. They take a lot of getting used to, and the inability to run and aim at the same time doesn’t translate particularly well to the virtual D-Pad either.

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The thing that gets me about this version of the game is that the console and PC versions of Resident Evil 4 are such amazing games. In fact, RE 4 saw so much critical acclaim that it a “Reception” section summarizing its awards in the Resident Evil 4 Wikipedia article. Many publications listed it as the 2005 game of the year, and Resident Evil 4 even ranked number 1 on the “IGN Readers’ Top 99 Games Of All Time” list.

Unfortunately, the iPhone version of the game (ported from BREW) seems so watered down that it’s barely even recognizable as Resident Evil 4. All of the amazing plot elements and cut scenes are replaced by brief text introductions to each of the twelve levels, all of the voice overs are gone, and overall this just really feels like what you would expect a cell phone game to be– which needless to say does not do justice to the original at all.

AppBank posted the following gameplay video of the Japanese version:

[ Full HD version | Low Bandwidth version ]

If you’re interested in the series or enjoyed Resident Evil: Degeneration, chances are you will still have fun with Resident Evil 4 despite its shortfalls. If you’re brand new to the game, however, I’d recommend starting with one of the other console versions if you can, but then again, you can’t exactly play your GameCube while sitting on the bus.

App Store Link: Resident Evil 4, $7.99

‘Dexter’ Media Emerges From San Diego Comic Con


A strange amount of video game news is coming out of San Diego Comic Con this year. Aside from some Halo and XBOX 360 news, a new Dexter trailer was shown yesterday. Originally revealed during a panel at last year’s Comic Con, the game is still in the works and hopefully is released sometime soon.

We also received a handful of new screenshots which have been exported at a higher resolution than the iPhone is capable of dislaying, but otherwise the screens are said to reflect the graphics of the iPhone game.

Hands-On Preview and Video of ‘Gangstar: West Coast Hustle’

The iPhone has so far seen both 2D (Car Jack Streets) and 2.5D (Payback) GTA-clones but, as yet, iPhone gamers have not had a fully 3D world in which to wreak the particular sort of inner-city mayhem that has made the genre so popular. Thanks to Gameloft, that’s about to change.

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Yesterday Touch Arcade visited Gameloft’s Manhattan studio to have a look at a preview build of their upcoming Grand Theft Auto-like iPhone title Gangstar: West Coast Hustle.

The studio’s forthcoming Gangstar, which is an enhanced port of their 2006 mobile handset title, is a fully 3D take on the formula, set in an expansive world (Los Angeles) that strives to bring the modern, home console GTA experience to iPhone gamers.

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The story goes something like this: Our hero, Pedro, has recently been released from a Mexican prison and has crossed the border into the U.S., arriving in LA, where he meets up with his friend Juan’s cousin who recruits Pedro to get revenge on the rival Los Matadors gang. Missions to this end include collecting guns, killing people, even helping people — but mostly killing people. There are mini or side missions to keep things varied as well, such as heading across town to pick up a gun at a friend’s house.

While unquestionably a GTA-inspired title, Gangstar departs somewhat from the formula of the original by not including any missions dealing with the drug trade or prostitution. There is no money to be made in selling jacked cars to chop shops, either. In Gangstar, it’s killing people that gets you the cash. Whether by close fist combat, machine gun, or just a good old fashion squish-and-run, murder is the currency of the game. As such, Gameloft expects the game to receive a “16+” ESRB rating.

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The game is a free-roam sandbox affair, with LA being the sandbox. And the game world is actually modeled after LA with some accuracy. Hollywood, Santa Monica, South Central, and other well-known areas of the city are represented with many distinguishing characteristics in place. Portions of the game are also played through sequences that are flashbacks to Pedro’s time in the Mexican pen.

The game is rather cut-scene heavy, with most of the back-story and missions being laid out in on-screen text dialog during the in-engine scenes in question. Happily, the frequent cut-scenes can be quickly tapped-through and are generally to-the-point, without lavish theatrics that might slow down gameplay.

Most any car in the game world can be jacked for transportation, and certain vehicles are presented during cut-scenes to be used to complete various missions. Certain vehicles must be unlocked through play progress before they are accessible, however.

All that killing and jacking and general mayhem will, of course, get the attention of the police before long. Cops in this game are pretty aggressive, but luckily there are ways to work through it. When you’re the target of an APB, various police badges appear around the city, shown on the on-screen map. Each one you pick up reduces the cops’ alert level. But grab them fast. And if that doesn’t quite work out for you, it’s possible to “corrupt” cops and bribe your way out of a sticky situation — but it’ll cost you.

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When on foot, an on-screen stick is used to control Pedro, with a set of contextual tap buttons to perform actions. Vehicles are controlled through a choice of any of three different controls methods: stick (which is a left / right slider for steering), on-screen steering wheel, and tilt-based control. When fighting (with fists or guns), a tap to the enemy of choice will lock onto him, directing all attacks directly at him. I tried out all control methods save tilt and found them to work very well.

On the audio front, Gameloft definitely didn’t skimp. A total of four different radio stations can be accessed with each vehicle’s radio: rock, latino, techno, and hip-hop. Each station delivers all-original music as well as DJ commentary. A very nice feature of the game that utilizes iPhone OS 3.0 is the ability for players to listen to their own music instead of the on-air radio (using OS 3.0 devices).

There is currently no online gameplay or scoreboard component, but Gameloft indicates that they are now in the process of planning upgrades that will be released over time, adding features to the title.

This hands-on video shows the game in action on a 2nd Gen iPod Touch. An earlier video was also shown when the game was first announced, but that was not shown running on an actual device.

[ Full HD version | Low Bandwidth version ]

Gangstar: West Coast Hustle looks like a very solid take on the GTA formula that, even in my short time with the game, impressed me with its large, sprawling game world. This, coupled with the choose-your-mission nature of the title, should make for very significant playtime. We’ll take a much closer look when the game goes live in August but, from what I’ve seen so far, Gangstar might just provide iPhone gamers the most potent GTA fix in the App Store.

New Flying Apps Display for Apple Stores


Apple has created a new flying apps window display which can be found at the Palo Alto Apple Store.

First posted by Jason Kincaid from TechCrunch, the video below shows a “giant wall of apps flying by, accompanied by a massive iPhone that briefly displays a handful of featured apps for a few seconds apiece.”

Take a look below…

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Two ‘Doodle Jump’ Inspired Games: ‘A Doodle Flight’ and ’321 Jump!’

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A Doodle Flight [$0.99 / Lite] from j2sighte adopts the nice hand drawn “doodle” art style and applies to a vertical shooter. The game offers both tilt and touch controls to navigate the 8 levels, each with their own boss enemy as well as weapon upgrades.

The game starts off pretty easy but later boss levels start throwing out a barrage of shots rRootage-style (Boss 4 video).

App Store Link: A Doodle Flight, $0.99, A Doodle Flight Lite, Free

3G Unrestrictor Bypasses Wi-Fi Only Restrictions for iPhone 3GS


3G Unrestrictor allows you to use applications over 3G even if they are restricted to Wi-Fi only. You can also use 3G Unrestrictor to enable application/podcast downloads over 10MB and watch high quality YouTube videos over 3G.

Features:
You can for example while on 3G/EDGE/GRPS:
o Make free calls using VoIP software like Skype, Fring, Truphone and others
o Watch TV with SlingPlayer
o Watch high quality YouTube Videos, just like on WiFi
o Download apps bigger than 10MB
o Download podcasts bigger than 10MB

Developers were forced to put those restrictions in by Apple, but since with the help of 3G Unrestrictor, the apps actually “think” they are on WiFi, you can do all that.

Verified applications include: Skype, Slingplayer, YouTube, AppStore, iTunes Store, Nimbuzz, Fring, Truphone, FriendCaller, SipPhone

3G Unrestrictor supports the iPhone, iPhone 3G, and iPhone 3GS. It is now available from the Cydia Store for a cost of $2.

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[Thanks to Mandeep for the vid!]

‘Resident Evil 4′ Mobile Edition Video, Accidental Early Release?

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Japanese iPhone site AppBank managed to snag a copy and video of Resident Evil 4 mobile edition which was released into the Japanese iTunes Store briefly. The app has since been pulled for unclear reasons, but not before they managed to get some screenshots and the embedded video below.

The game appears to use a version of Capcom’s 3rd person 3D that was also used in Resident Evil: Degeneration.

[ Full HD version | Low Bandwidth version ]

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So, no idea when the game will return to the Japanese store and if/when it will arrive in the U.S. and other international stores, but something to look forward to.

TwitVid Tweets Videos from Your iPhone 3GS


TwitVid lets your tweet videos directly from your iPhone 3GS. A link to your video along with you tweet will automatically be posted to your twitter account.

TwitVid is also super fast. It offers realtime instant playback of videos which are uploading. In other words, your followers can watch your video even if it’s still uploading from your phone.

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iPhone 3GS Limited to 384 Kbps Upload Speed


The iPhone 3GS supports 7.2Mbps connectivity; however, these kind of speeds won’t be obtained if you are trying to upload, according to a MacWorld report.

Macworld reader Nick Dunklee points out that a teardown at RapidRepair of an iPhone 3GS shows that it has a UMTS/HSDPA chip. UMTS is the earliest 3G standard deployed on GSM networks, and it tops out at 384 Kbps. It’s easy to test, if you have an iPhone 3GS. Go to any speed tester, like Testmyiphone when you’re outdoors with a good signal. Downstream, you might hit well over 1 Mbps; upstream, under 384 Kbps.

Unfortunately this seriously limits the upload speed of your iPhone. Those who upload photos and video regularly will not be able to take advantage of the higher speed network.

Its likely that Apple will introduce this in a future model of the iPhone as a ‘New Feature’.

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Mini External Microphone for the iPhone


Brando has listed an external Flexible Mini Capsule Microphone for the iPhone which is said to improve audio recording by 10x.

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Voice and video recording on iPhone 3.0 brings iPhone owners to the new mobile multimedia era. Yet, sound quality is not the best. Try out the NEW Flexible mini capsule microphone which is especially designed for new iPhone 3.0. It enables you to record better sound quality. Instead of receiving sound from the iPhone speaker at the bottom, your iPhone can receive sound from any direction.

It is especially useful while shooting video as the microphone and the camera can be pointed to the same direction. Bend and turn the microphone to the desired direction to focus sound source. Flexible mini capsule microphone gains 25+ dB, sound clarity increases as well as sound quality improves. It works on iPhone 3G S, iPhone 3G, iPhone 2G and iPod Nano 4G.
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Download Original Testing Sample Files
1. AudioWithoutMic.m4a
2. AudioWithMic.m4a

The microphone costs $14.00 US and is available in black or white.

Read More [via TFTS]